Dev Notes

Just notes I want to put somewhere to remember me wtf to fix
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[18:51] Miguael Liamano: I swear i’m going to make a fix so I can’t select items that are using a transparent texture unless i’m in “highlight transparency” mode
[18:52] Miguael Liamano: those swirlies are a pain

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[13:04] Miguael Liamano: or I could look at the way the collar sets and looks for the passphrase and adapt a copy if that script chunk for a second check in badword parsing :)

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[16:56] Dystopic: @media only screen and (min-width: 768px) and (max-width: 1007px) { CSS GOES HERE }
[16:56] Dystopic: This applies the CSS inside this statement to only screens 768 – 1007 pixels in width

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[01:16:45 EDT] дɱʏʂтɨkд: babe i thought that you already established that ubuntu is shit
[01:16:57 EDT] Tr-Nix: You have a point.

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[16:39] Miguael Liamano: Interesting that you IM me. I had a great Idea a few minutes ago, but I forgot it
[16:39] Miguael Liamano: damn
[16:39] Miguael Liamano: rawr I hate when it happens. I should note shit
[16:41] Miguael Liamano: YES!
[16:41] Miguael Liamano: there
[16:41] Miguael Liamano: How about dynamically enabling and disabling shadows based on current FPS and openGL version?
[16:42] Miguael Liamano: Some people has the card for, but never turned them on because they simply don’t know.
[16:43] Miguael Liamano: also, when FPS goes very low, it could turn SSAO off at first, and if FPS is still too low, cut shadows
[16:43] Miguael Liamano: and reactivate SSAO
[16:43] Miguael Liamano: that’s fairly easy to code.
[16:43] NiranV Dean: yea
[16:44] NiranV Dean: but would need an off switch
[16:44] NiranV Dean: call it
[16:44] Miguael Liamano: of course.
[16:44] NiranV Dean: Dynamic Graphic Adapting
[16:44] Miguael Liamano: yep.

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